Everything breaks. Even the stuff nobody asked for
Walls, crates, roofs, towers, windmills and bridges fly to pieces with every hit. The stronger the magic, the bigger the destruction.
A co-op destruction game for 1-4 players where you can just chill and break everything. Smash houses, towers and castles with magic, collect crystals and upgrade your spells.
The Order of Light fulfilled an ancient prophecy, defeated the villains who had wiped out all life, and gave the worlds hope. Just one small thing was left: tidy up so the worlds could be settled again.
The Order stepped through a portal to go celebrate and gave her a mop as a parting gift.
She threw the mop away

Walls, crates, roofs, towers, windmills and bridges fly to pieces with every hit. The stronger the magic, the bigger the destruction.
No tough bosses and no failing: just destruction, crystals and upgrades at your own pace. Smash things alone with a podcast on, or play the campaign in co-op for up to 4 players.
Wreck your opponent's cover, collapse the floor under their feet, and never run out of magic. Every round gives you a new spell, so you'll have to change tactics on the fly.
9 spells, from an ice grenade to the nuclear "Baby". Once that one goes off, there isn't a single wall left standing.
Crystals pour out of the rubble, and you spend them on new spells. A block that took ten minutes at the start goes down in ten seconds by the end.
The Order's ancient temple holds portals to ten worlds: a bandit camp, a Halloween village, a scorched desert, a pirate island and more. Every world has its own secrets.
Challenges for time, for score and for a full clear-out, with bronze, silver and gold for each. Come back to beat your own record.
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